The other problem is, basically, that Blizzard wants to encourage online play, which they see as the "right" way to play the game. Selling in-game items for actual money is only viable if those items are rare through the game systems themselves, so any duplication glitch would completely break the auction house economy. The item duplication in Diablo 2 seems to be of particular concern to Blizzard, most likely because of its new real money auction house. "Doing that essentially is one of the reasons why Diablo 2 was a much easier game to hack than obviously any other game you'd mention and so it's what led to extensive cheating and item dupes and things like that." He says the community was vocal about fixing those cheats, and the team is "not really going to be able to do better than Diablo 2" without an online requirement. "Essentially we would have to put our server architecture onto the client so that it can run its own personal server," director Jay Wilson told PC Gamer at Gamescom. Wilson cites two problems with an offline mode, one of which is the ease of cheating and hacks. However, the company is sticking to its decision, saying that it will prevent the extensive hacking of Diablo 2. Blizzard's decision to require a constant connection to play Diablo III understandably upset some pockets of the Internet.
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